Worksheets · Algebra 2

Expected value and probability distributions worksheet for Algebra 2

Multiply each outcome by its probability and add. The result is the long-run average per trial, not a value that has to occur. For a game, subtract the cost of playing to get the expected profit; a negative answer means the house wins over time.

Also taught in Precalculus and Statistics, each at its own level and with its own examples.

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Pick more than one for a sheet that mixes them.

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Free math worksheets at sigmaprep.io/worksheets© 2026 Sigma Prep

Sigma Prep · sigmaprep.io/worksheets

Name

Expected Value and Probability Distributions

Date Period

Answer each question.

  1. Find the expected value from a table

    Find the expected value.x181912P(x)112512512112
  2. Find the expected value.x−2−4211P(x)5121611213
  3. Find the expected value.x−49−217P(x)18581818
  4. Find the expected value.x16511−1P(x)1316116116116
  5. Find the expected value.x116−417P(x)13131616
  1. Find the expected profit or fair price

    A scratch card sells for $4.00. It pays out a prize of $44.80 with probability 14 and a prize of $4.00 with probability 15; the $4.00 is not refunded. What price for one card would make the expected profit zero?
  2. A ring toss costs $4.00 for one throw, which wins a prize of $35.60 with probability 120, or nothing; the $4.00 is not given back. Someone pays for 20 throws. Find their expected total profit.
  3. A prize wheel at a fair costs $5.00 a spin. A spin wins a prize of $12.00 with probability 13, and otherwise nothing; the $5.00 is kept. Find the expected profit of one spin for the player.
  4. A game costs $5.00 to play. It pays out a prize of $10.92 with probability 12, and otherwise nothing; the $5.00 is not returned. Find the price per play at which a player would expect to break even.
  5. A raffle ticket costs $5.00. It wins a prize of $20.80 with probability 14, and nothing otherwise; the ticket price is not returned. Someone pays for 20 tickets. Find their expected total profit.
  1. Find the missing probability

    Find the missing probability.outcomeABCDP?11211214
  2. Find the missing probability.outcomeABCDP34116116?
  3. Find the missing probability.outcomeABCDP1414?14
  4. Find the missing probability.outcomeABCDP12?112112
  5. Find the missing probability.outcomeABCDP2316?112
  1. Find the mean and standard deviation

    A bag holds 10 tickets: 2 marked 1, 1 marked 2, 2 marked 3 and 5 marked 4. One ticket is drawn at random, and X is the number on it. Find μ and σ, to the nearest hundredth.
  2. Let X be the points a team earns for one answer on a quiz show. One probability is missing from the table. Give the expected value and the standard deviation of X, each to the nearest hundredth.x0102030P(x)?0.10.10.4
  3. Let X be the number of cars waiting at a red light. Work out μ and σ for X, to the nearest hundredth.x0123P(x)0.30.10.20.4
  4. Let X be the change in a stock price, in dollars, over one day. It takes the values −2, −1, 0 and 1 with probabilities 0.3, 0.4, 0.1 and 0.2, in that order. What are the mean and the standard deviation of X? Round to the nearest hundredth.
  5. Let X be the number of goals a team scores in a game. One probability is missing from the table. Find its expected value μ and its standard deviation σ, to the nearest hundredth.x0123P(x)0.1?0.30.2

Free math worksheets at sigmaprep.io/worksheets© 2026 Sigma Prep

Sigma Prep · sigmaprep.io/worksheets

Name

Expected Value and Probability DistributionsAnswer keyVersion 1

Date Period

Answer each question.

  1. Find the expected value from a table

    Find the expected value.x181912P(x)112512512112203
  2. Find the expected value.x−2−4211P(x)512161121373
  3. Find the expected value.x−49−217P(x)185818187
  4. Find the expected value.x16511−1P(x)131611611611622316
  5. Find the expected value.x116−417P(x)13131616476
  1. Find the expected profit or fair price

    A scratch card sells for $4.00. It pays out a prize of $44.80 with probability 14 and a prize of $4.00 with probability 15; the $4.00 is not refunded. What price for one card would make the expected profit zero?$12.00
  2. A ring toss costs $4.00 for one throw, which wins a prize of $35.60 with probability 120, or nothing; the $4.00 is not given back. Someone pays for 20 throws. Find their expected total profit.−$44.40
  3. A prize wheel at a fair costs $5.00 a spin. A spin wins a prize of $12.00 with probability 13, and otherwise nothing; the $5.00 is kept. Find the expected profit of one spin for the player.−$1.00
  4. A game costs $5.00 to play. It pays out a prize of $10.92 with probability 12, and otherwise nothing; the $5.00 is not returned. Find the price per play at which a player would expect to break even.$5.46
  5. A raffle ticket costs $5.00. It wins a prize of $20.80 with probability 14, and nothing otherwise; the ticket price is not returned. Someone pays for 20 tickets. Find their expected total profit.$4.00
  1. Find the missing probability

    Find the missing probability.outcomeABCDP?11211214712
  2. Find the missing probability.outcomeABCDP34116116?18
  3. Find the missing probability.outcomeABCDP1414?1414
  4. Find the missing probability.outcomeABCDP12?11211213
  5. Find the missing probability.outcomeABCDP2316?112112
  1. Find the mean and standard deviation

    A bag holds 10 tickets: 2 marked 1, 1 marked 2, 2 marked 3 and 5 marked 4. One ticket is drawn at random, and X is the number on it. Find μ and σ, to the nearest hundredth.μ=3, σ≈1.18
  2. Let X be the points a team earns for one answer on a quiz show. One probability is missing from the table. Give the expected value and the standard deviation of X, each to the nearest hundredth.x0102030P(x)?0.10.10.4μ=15, σ≈13.60
  3. Let X be the number of cars waiting at a red light. Work out μ and σ for X, to the nearest hundredth.x0123P(x)0.30.10.20.4μ=1.7, σ≈1.27
  4. Let X be the change in a stock price, in dollars, over one day. It takes the values −2, −1, 0 and 1 with probabilities 0.3, 0.4, 0.1 and 0.2, in that order. What are the mean and the standard deviation of X? Round to the nearest hundredth.μ=−0.8, σ≈1.08
  5. Let X be the number of goals a team scores in a game. One probability is missing from the table. Find its expected value μ and its standard deviation σ, to the nearest hundredth.x0123P(x)0.1?0.30.2μ=1.6, σ≈0.92

Free math worksheets at sigmaprep.io/worksheets© 2026 Sigma Prep

How to do these

A game costs $2.00 to play and pays $10.00 with probability 18. Find the expected profit

  1. Expected winnings: 10 times one eighth, which is 1.25.
  2. Take away the 2.00 to play.

The answer is −$0.75.

Where students go wrong

Forgetting the cost, or forgetting that the probabilities have to add to 1 before a missing one can be found.

Also called probability distributions, expected payoff, fair games or discrete random variables.

What you can put on this worksheet

Expected value from a table
Find the expected value.
x134P(x)252515
→ 125
Expected profit of a game
A scratch card sells for $2.00. It pays out a prize of $2.40 with probability 25; the $2.00 is not refunded. Find the expected prize money per card, before the price is taken off. → $0.96
The missing probability
Find the missing probability.
outcomeABCP?2515
→ 25
Mean and standard deviation
A bag holds 10 tickets: 2 marked 0, 5 marked 10 and 3 marked 20. One ticket is drawn at random, and X is the number on it. Calculate the mean μ of X and its standard deviation σ, to the nearest hundredth. → μ=11, σ≈7.00

Questions about these worksheets

Yes. Every expected value and probability distributions sheet is free to print and free to download as a PDF. There is no account to make, no email to hand over and no limit on how many you take.

Yes. The answer key prints on a second page, and you can choose whether it shows each question beside its answer or just the answers in a list.

Yes. Print straight from the page, or download the PDF and print that. The sheet is laid out for paper rather than squeezed off a screen, so there is room to work under each question, and the answer key comes out on its own page.

Algebra 2 is usually taken around 10th or 11th grade, though schools vary and plenty of students meet it earlier or later. Pick the difficulty rather than the grade: the easy level suits a first lesson on it, the hard level suits review before a test.

Yes, as many as you like. The questions are built fresh each time rather than picked from a fixed set of files, so pressing Generate gives a new sheet. That is what you want for a second class, a retake, or two students sitting next to each other.

That is the closest comparison, and Kuta Software is good software. It is also paid software you install on a computer. These worksheets run in a browser tab for free, with no account and nothing to install. Like Kuta, the expected value and probability distributions questions are generated when you ask for them rather than pulled from a fixed set of files, so two classes never get the same sheet, and the answer key comes with it.

Yes. There are three levels, and you can tick more than one for a sheet that mixes them, in which case the questions come out easiest first. The harder levels are not just larger numbers: they ask for something the easy ones do not.

You pick from 4: expected value from a table, expected profit of a game, the missing probability and mean and standard deviation. Tick as many as you want and set how many of each, or let it spread them evenly.

Forgetting the cost, or forgetting that the probabilities have to add to 1 before a missing one can be found.